An online arena shooter in impossible geometry: fractal space, infinite loops and fully destructible maps.
A look at everything Spaceflux has to offer.
Explore fractal space in our free single-player demo.
Head City shown in 5 unique spaces.
Fully breakable voxel maps.
Deathmatches are played in a bizarre new geometry unlike our own, where levels are contained within themselves and walking towards the center takes you back to where you started. See for yourself!
Thank you all for making our Kickstarter a massive success! With your help we'll be able to continue building the trippiest FPS ever made. We have so much more to offer and are thrilled to have you along for the ride.
I'm a recent computer science grad from University of Toronto with a passion for making trippy games. I've been solo-developing Spaceflux since Jan 2018 and have big plans for the game's future.
I'm a freelance multidisciplinary artist with a passion for creating 3D models and environments, graphic design, music composition and illustrations.
I’m a passionate graphic designer and an instructor for design/art who recently graduated from OCAD University. I have many interests like branding, packaging, illustration, interactive/hands-on projects, conceptual thinking, as well as exploring unconventional materials and forms.